Doshneil Antaro
Dem Durrty Boyz Public Disorder.
135
|
Posted - 2013.10.23 19:36:00 -
[1] - Quote
The heavy suit was designed to be a tank sort of mmo character, yet with the insane damage levels we have make being one more of a burden. They make slow targets with slightly higher hps than assault, and marginal aga other logi. A good fix is to buff hp dramatically, but that does not help much for the heads hot damage. Instead, I believe adding resistances to the suit a better fix. Negate all extra explosive damage so it is down to 100%, as they have maybe a 2-3% chance to get out of the way of them and dusties see a heavy, throw down a hive and spam grenades from cover. Also add in 5-10% damage resistance to small arms as well. This would make them tanky, yet leaves them a weakness (the head shot). In a rpg, the tank has high hp as well as resistaneswhile dealing less damage than others. The less damage here isI the HMG, so leave it as is. Once the different racial suits drop, adjust the resistances per suit to match it's manufacturers preferred stats. |
Doshneil Antaro
Dem Durrty Boyz Public Disorder.
135
|
Posted - 2013.10.23 21:24:00 -
[2] - Quote
Sgt Kirk wrote:Doshneil Antaro wrote:The heavy suit was designed to be a tank sort of mmo character, yet with the insane damage levels we have make being one more of a burden. They make slow targets with slightly higher hps than assault, and marginal aga other logi. A good fix is to buff hp dramatically, but that does not help much for the heads hot damage. Instead, I believe adding resistances to the suit a better fix. Negate all extra explosive damage so it is down to 100%, as they have maybe a 2-3% chance to get out of the way of them and dusties see a heavy, throw down a hive and spam grenades from cover. Also add in 5-10% damage resistance to small arms as well. This would make them tanky, yet leaves them a weakness (the head shot). In a rpg, the tank has high hp as well as resistaneswhile dealing less damage than others. The less damage here isI the HMG, so leave it as is. Once the different racial suits drop, adjust the resistances per suit to match it's manufacturers preferred stats. Good stuff, especially with the Resistances. Although you're going to have a lot of people crying about the small arms fire resistance. The resistance to small arms could go away for a HP buff, but it would look godly to see the jump from medium suits to the heavy . A heavy should have enough survivability to fight 1 vs 2, and kill one before the second downs him. The heavy has no way to make wps through equipment, are to slow to run and hack constantly for wps. Killing, even if slowly, is their bread and butter. In accordance to such changes, this would make forge gunning too OP. A quick fix, even unpopular one, would be to make the forge direct impact damage only. To combat the fact that the aim would suffer, adding a red dot to the center of the big circle would help improve spot on aim. These changes would have a backlash of course. Forge gunning from high spots would be harder to kill/dislodge. I have no ideas at this time to come at this issue. It just goes to show that because an idea has merit, the devs do not implement them, because they think about how these changes would affect the total game play mechanics, how they could be used, how they are probably be used, and most importantly, how they can be exploited. I think this is the reason that heavy's and scout's have not got the much needed love they deserve. |